This sequel is sorely lacking in many of the things that made the original 2 games great. But first, the good stuff: the music is great: campy synths recall many sci-fi greats. The pixel art is arguably better here than anyone else, especially the scenery, which is vastly improved. The storyline is as clever and fun as always. Nothing to write home about, but you'll get a few chuckles out of it. The overall gameplay is different, but solid: you've now got a front and back line system, and several classes to choose from. Here's where it starts to break down. Instead of several skills to level up and respec to experiment with as the game progresses, you've got a huge list of skills available to everyone, and unique ones to classes (with some crossover there as well). You're also limited to 4 skills, including passive. As you level up you gain points to purchase these skills. This means you're not leveling up skills, so much as buying new ones and experimenting with synergies. It's an interesting idea, but it's a downgrade for me. I personally prefer tons of unique classes with unique skills, and min maxing them as I progress, experimenting as I go along. You can do the same here, but once you find some good synergy, there's little motivation to go back and set up new ones on ALL your characters. It'd be a 4 out of 5 for me if it were a similar game to the previous with just different RPG gameplay. However, this game is clearly ported from PC. It seems to have been intended to be "bigger and better". But on mobile, the text and distance between spaces is all too large. You lose what made the first two fantastic mobile games: they were designed for mobile. Here the game is only landscape, all the menus have a slight delay to them that make it feel much less responsive than the previous two, and the overall design is just much more cluttered. More complex and less intuitive icons with empty space everywhere and cramped toolbars make for a subpar experience. I'm not sure if the delays are just a part of design or actual performance hitches, but KoPaP 1/2 plays incredibly smoothly compared to this, with a tight, cohesive visual style to boot. It's a shame too, because most people are fans of this studio for their mobile focus, creating experiences you could spend dozens or hundreds of hours on with your phone, and this game is clearly not optimized for that. I applaud the devs for their premium approach, and I'm happy with my 5 dollar purchase, but this game has forced me to look at their next projects with a more discerning eye.